I build robust systems across multiple domains: from game development with Unity/Unreal to machine learning models and data structures. Focused on performance, scalability, and clean architecture.
Polished slices with proof: demos, metrics, and short write-ups.
✨ Spotlight
Dhammapada — Unity FPS Dungeon Game
Gameplay/AI/Systems (Team Lead)
Immersive first-person dungeon crawler with custom enemies, traps, weapons, and boss encounters. Built end-to-end by a 3-person team with zero external assets—all 3D models created in Blender from scratch.
Crown, Fire & Conquest — In-Progress Strategy Game
Real-time strategy game inspired by Age of Empires and Age of Mythology. Features multi-unit selection, RTS-style controls, dynamic combat, enemy AI, and a building placement system with visual feedback.
UnityC#NavMeshRTSAISystems DesignProfiling
Multi-unit selection with drag-box and click mechanics for squad management
RTS-style right-click movement using Unity NavMesh for fluid unit pathfinding
Basic combat system with health, damage, and unit death mechanics
Simple enemy AI behavior to create dynamic skirmishes and combat encounters
Building placement system with transparent 'ghost' preview and valid/invalid placement feedback
ScriptableObject data architecture for scalability; profiling-focused optimization
In-progress economy and tech tree systems; growing toward full production-quality RTS
Collaborated on building InZone, a personalized AI social app (7,500+ downloads); implemented cross-platform Flutter UI/UX supporting thousands of concurrent sessions.
Built and optimized a 3D avatar asset pipeline (glTF/GLB) with mobile performance tuning and engineered scalable feed experiences combining Unity real-time rendering with pre-rendered loops.
Integrated GPT-based AI chatbots and prompt engineering to boost engagement time by 30%+, and implemented Firestore with advanced queries for real-time data sync across 7,500+ users.
Department of Computer Science, University of Maryland — Teaching Assistant
Feb 2025 - Present
TA for CMSC351 (Algorithms) and CMSC425 (Game Programming): assessed and graded assignments/exams for 300+ students, providing constructive feedback that improved student engagement.
Held 50+ office hours covering algorithm analysis, graph/sorting techniques (CMSC351) and Unity gameplay systems & debugging (CMSC425).
University of Maryland — Research Assistant
Feb 2025 - Sep 2025
Fine-tuned Qwen2.5-1.5B with LoRA and built a custom RAG pipeline for CFA exam, BloombergGPT, and XBRL tasks to develop high-accuracy financial analytics agents.
Improved model accuracy by 18–22% on CFA Level I question sets (from ~63% to ~77%) and achieved F1 scores above 85% on Financial Phrasebank sentiment classification.
Ernst & Young — Data Science Intern
Jun 2023 - Jul 2023
Worked on the Strategy & Transaction team to evaluate clients’ strategies and capital agendas; implemented an advanced AI model (logistic regression) achieving 93% accuracy.
Analyzed customer attributes (spending behavior, loan status) to help marketing target high-conversion prospects and assisted the bank in increasing borrower base via targeted loan interest strategies (+56%).
OMSE, University of Maryland — Tutor
Jun 2023 - Present
Delivered tutoring sessions for MATH120/140/141, PHYS121, CMSC131/132 and supported 150+ student hours to improve understanding and performance.
More About Me
I am currently in my senior year of college. I m a very outdoorsy person , When I'm not building projects, I am probably hiking, climbing or playing soccer. Currently I m playing field hockey in college which is really fun. Ofcourse, I also love gaming growing up I used to play strategic game like Rise of Nation(let me know If you have played this I have never found a single person who has played this), Age of Empires. Now I mostly play FPS games like CS and Valorant. Also if you are a game of thrones fan the url has the game of thrones reference :D. I love anime and other animated series like arcane.
Contact
Open to gameplay/tools roles; happy to share a short reel and builds.